Bodie Allen Final Devlog


Over the course of the semester, I lead the design team. In addition, I came up with the initial game idea for Date the Prince, and guided its development. 

The first several weeks were spent organizing ideas, getting story elements written out, and getting everyone on the same page about the base elements of the game. As the game continued with development, a lot of time was spent managing team members, re-organizing documents, and trying to increase communication between teams and team members. In the last chunk of development, I got a lot more hands on than I had previously been to make sure items on the checklist could be checked off. 

As the design lead, I did not want to take away the availability of level related tasked from the other designers. There were already too many designers and not enough levels. That being said, I did often jump into a fellow designers role when needed, such as finishing the game's dialogue. 

Throughout the project, I had to spend more time than I would've liked organizing and re-organizing documents. Early on it was difficult for everyone to stay on track and agree with how systems worked as I tried to keep things in too many separate documents. Eventually everything did get organized into a easily navigable google drive (thank you Luke), but even then I had to often play telephone between team members to come to agreeable resolutions. 

In terms of what I would have done differently, I first would've organized things better from the get go. A lot of issues popped up because of disorganization, and too many time we reorganized and changed how information was being distributed and ingested. If we had one solid blueprint from the get go, I wholeheartedly believe the game would be in a better state. I also would've like to be more hands on more often. This was in large part due to my other classes, but that's no excuse. I still believe the work I did was important, but I know I could've done more. 

Get Date the Prince

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