Elian Aguilera Final Dev Log










all of my this semester for the project:
For the first couple weeks, the main goal that myself and a few others were given the task of was finding props within the asset packs that we could really use to create the vision we had in mind for a royal castle. I really liked looking at the haunted mansion assets due to a few of the objects really fitting within interior design props.
afterwards, the main task that I was given for a good majority of the semester, was retargeting animations, along with Aaron and Aidan, finding animations or creating new animations took up a majority of our time. I was the one to retarget all of the animations within Unreal Engine and got help with organizing and separating what types of animations we needed for the game.
Once we got through some of the initial tasks, we were all tasked with creating a level for the game and I was given the second level of the castle walls, creating a night time level using high class props and objects that created a sense of wealth and royalty. I created 8 different versions of my level, getting feedback, changing props, lighting, and design over a majority of the semester.
I was also tasked with creating a poster showing off some of the artwork within the game, along with information on playtesting our game. I made the poster by using photoshop and screenshots from Unreal Engine, creating a cohesive poster that gave information while showing the protagonists, antagonists, and setting of the game. Later on this poster was changed to have Shocker Studios be the only information and be changed to be an art piece for the game as a game poster.
The constraints that came with the project definitely taught me how to really focus on solely what I was tasked with doing, I do believe or wish I would of had more of a hand within the design of my level, wanting to create more of a puzzle or interesting choke points for the player to overcome using the level to their advantage or against them. I really did enjoy being apart of the team, being assigned different tasks and breaking down a large project to a manageable chunk or section for everyone.
Honestly the only thing that I would really do differently now that the project is over is really not procrastinate for a project that I genuinely was invested in. I would of loved to tweak the lighting more, add more props that make sense for the environment and really refine the level more and more as I would go through the semester. I also had more anxiety pushing it to the weekend before the next week and really stressed myself out.
The last few responsibilities with the project was reworking my level to make each room more distinct by adding more props, changing the props that I used for each room, changed the wallpaper within the king and queens quarters. Also spent time changing the lighting to work well with the different quality settings of Unreal Engine, creating a night time feeling to my level while also being able to see clearly where guards are and allowing for the lights to illuminate the walls and props. I also worked on changing the video game poster that I created for playtesting, to be more of a regular poster with little to no text, and some graphic design.
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
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