Hunter McRight | Final Devlog
For a majority of this project, I was the main UI guy! All the menus you see in game were programmed and done-up by me, w/ all of the art from Jacklynn. I was also in charge of some various misc. things like:
- UI Texture and font integration
- Audio and video settings
- Control rebinding
- Item/Hiding VFX
I set up about a third of the variables needed through the character / gamemode as well. It was fun messing around with UI and seeing everything actually come together. The big thing with this project though is that it was my first introduction to Common UI, and it is AWESOME. It makes setting up UI so much nicer and more convenient, and saved me a headache or two (that being said it was my first time learning it so it definitely gave me a headache or two as well). It probably would've gone smoother if I had taken some time to learn it in-depth before using it so much.
Something else I added that I'm really happy with is the stamina system! It's not perfect (cough b-hopping cough) but it's pretty modular and can be used on pretty much anything since it isn't integrated directly into the player. The stamina system component was programmed way differently than how I usually do stuff, with tons of functions, macros, event dispatchers, etc. I admittedly need to work on better code flow i.e. when to use functions vs events, when to use event dispatchers, etc., and this system was super helpful in letting me work on that. I also don't think I've made anything this modular before, so that's neat!
For the last three weeks or so, with all UI stuff out of the way, I started bugfixing quite literally everything programming related. I'm honestly surprised at how many bugs I was able to resolve... a lot of it was little UI stuff, but I stepped in to get the level transitions working correctly and fixed some weirdly behaving player variables.
This was a super fun project to work on, overall. There were some ups and downs (namely with communication between the teams) but we got through it all relatively unscathed!
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
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