Parasite Zero - Programming Check-in 8
Dameron:
Update for the week:
Thomas:
This week I fixed collision issues with some of the doors and interactable props. I also made variations on the pipe minigame to use in the final level, along with the mutation cores that the player will be tasked with destroying. Going forward, we will need to replace the temporary mesh of the mutation core with a new mesh (I asked Parker to find/make something), and select a sound effect and niagara system for the mutation core to create upon its destruction. Pictured below is the code for the mutation core.

Owen:

Added back the janky set player at camera key by popular demand. Added a quick-save debug. Added a killbind.
Added a full heal debug.
Added an unlock all debug.
Derek:
This week I helped with setting up the audio studio for voice lines. I also worked on getting the death widget to display. Added sound when player tries to use mutation and would die or doesn't have enough mutation to activate.
Alex:
Weekly update https://youtu.be/nIshSBWqhPQ
Parasite Zero
A Project for Fall 2025 Game Design 3
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