Parasite Zero - Programming Check-in 10


Dameron:

Weekly update:

Thomas:

This week I hooked up the save system to the main menu, so that it can actually load you from a previous game. If no previous save slot exists, I added some script that makes the load button on the menu darken and become un-interactable. I also made a few changes to the Mutation core asset, changing its mesh to an eyeball-looking-thang and the sound it creates upon being destroyed. Still waiting on art team to finish the Niagara system for it. 





Owen:

Added check for minimum mutation amount. Added basic Health and Mutation pickups.

Changed the Interaction Text to derive from a text variable





Derek: 

Made a major update for the tutorial. I changed a few things on the player for the grapple such as disallowing the grapple hook from firing if it takes too much health. I also decreased the grapple cooldown. 

Current tutorial state:

  • walk into the tutorial collision (BP_TutorialManager)
  • It trigger the tutorial sequence that is set on the object instance in the level
  • you specify which indexes of the data table(DT_Tutorial) for the tutorial you want that manager to play through
  • It will popup the widget for the tutorial (W_Tutorial)
  • You can hit TAB to skip the tutorial

Not finished for the tutorial:

  • Highlights for which button has been pressed in the widget
  • player input capture ie on the player adding a notif to the tutorial or just placing the input capture on the widget/manager
  • sound added for finishing the tutorial/each step of the tutorial





Alex:

Wall Climb bug fixes and Ledge grab continuation https://youtu.be/ul8R8rnd_dI

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