Beck Sanders, Final Devlog Final


Over the course of this project, I was tasked with developing the dungeon map for the third and fourth levels of the game. That started with working with the drawn maps to get the basic size, layout, and blocking done with the map to make the beginning stages playable. After that, I passed it with the art team to begin that polishing over the development process. As coding developed the interactables, it was my task to insert them into the map. First, it was patrolling guards that would seek out the player, then it was throwable objects to stun the guards, then it was hiding spots. I was also tasked with adding the sound cues into the game as well as the background music to make the quiet moments actually feel alive. The most important thing I was tasked with adding to the map was the prince, the soul reason for the player to be down there. He was in the dungeon behind a locked door guarded by a dog and with another locked door between the prince and the exit. For the fourth night, I didn't need to change a lot to make the dungeon ready for the item hunt to get into the chapel. I got rid of the guard dog and added some special boose in the back of the map for the player to collect.

Files

DateThePrince_1.6_Win.zip 589 MB
3 hours ago

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