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Devlog
Design Team Devlog 8
October 27, 2025
by
GlitterGoop
Bodie: I updated a couple older documents to stay up to date and prevent any confusion. I finished the dialogue list and updated older dialogue to fit with current info. I play tested a few of the map...
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Art Team Devlog 8
October 27, 2025
by
GRIMSLEY7452
Aaron’s Work: The Lights needed to be adjusted for the Epic settings. It is all set now. Debris, rocks, buckets, bottles, jars, skulls, etc. have been added to the dungeon. These assets include the...
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Art Team Devlog 7
October 20, 2025
by
GRIMSLEY7452
Game Design 3 Art Team Devlog 7 Aaron’s Work: Overhauled the lights in the dungeon using the light complexity function of Unreal Engine to set the lights to blue and green intensities. Moved lights...
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Design Team Devlog 7
October 20, 2025
by
GlitterGoop
Bodie: I unfortunately did not get a lot done this past week due to personal issues. I did some review work and a bit of support, but not much beyond that. I’ll use this coming week to bounce back a...
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Art Team Devlog 6
October 18, 2025
by
GRIMSLEY7452
Aaron’s Work: I moved everything from Dungeon V2 to Dungeon V4, which included the barrels, candles, torches, and lights. I also made a flicker material for the torches and candles with material ins...
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Design Team Devlog 6
October 15, 2025
by
GlitterGoop
Bodie- This week, like the other designers, I play tested the current state of our levels to see what we still needed to get done in each area to make it feel "complete". I also finished off an audio...
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Art Team Devlog 5
October 06, 2025
by
GRIMSLEY7452
Aaron’s Work: Added Lights, removed the sky lights, and added half the bottles back into the storage room. The sleeping guard is back, and the wine storage is back as well. I also added candles to t...
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Design Team Devlog 5
October 06, 2025
by
GlitterGoop
Bodie- Most time was spent planning out future tasks and events, as well as getting current tasks fully planned and assigned. I got sick for several days, so not as much work was completed by me. Rile...
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Design Team Devlog 4
September 29, 2025
by
GlitterGoop
Bodie- This week I spent a majority of my time again going between other team members, making sure there was proper communication and understanding around the project, and writing a tech document for...
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Coding Team Devlog 4
September 29, 2025
by
lasamuelson
Caitlyn: This week, unfortunately, I couldn't get as much as I'd like done because I didn't have internet and my laptop kept crashing. I could easily implement the logic for sensing whether it's the p...
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Coding Team Devlog 3
September 29, 2025
by
lasamuelson
Caitlyn: This week, I spent a long time (12+ hours) trying to get the alert system as a component after learning about the design of it. I had to update the guard’s information with additional check...
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Art Team Devlog 4
September 29, 2025
by
GRIMSLEY7452
Aaron’s Work: Finished most of the dungeon. Added everything that is required by block out, which includes many assets from the Polygon Fantasy pack and dungeon pack. Waiting on feedback to change t...
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Art Team Devlog 3
September 22, 2025
by
GRIMSLEY7452
Aaron’s Work: Added all necessary animations to the prince and cleaned up some of the folders. I attached the Prince animation to Logan’s BP_PrinceAI as requested. All that is left is to clean up...
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Design Team Devlog 3
September 22, 2025
by
GlitterGoop
Bodie Allen: I spent most of my time going through what the design team has done up to this point. I've made sure that everyone is much more on the same page and will stay on the same page going forwa...
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Design Team Devlog 2
September 15, 2025
by
GlitterGoop
Beck's Work: This week, I build the lower level of the castle. I started with a loose outline of the upper level and blocked out a few rooms, those include a barracks area, a food storage area, and a...
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Coding Team Devlog 2
September 15, 2025
by
lasamuelson
Caitlyn's Work: This week, for over 8 hours, I added each guard’s type and data, the different states they can be in, created children of the base class with the correct data table row and a matchin...
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Art Team Devlog 2
September 15, 2025
by
GRIMSLEY7452
Aaron’s Work: Elian and I worked on getting the animations retargeted. Things went well for the Peasant girl. However, the guard pack gave us some trouble. Elian managed to figure out the issue, whi...
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Design Team Devlog 1
September 08, 2025
by
GlitterGoop
Beck's Work: I created a level map with a basic layout of the castle in Unreal. I also created a first draft of the second level of the game. Basic wall layout of the walls based off of the sketch tha...
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Coding Team Devlog 1
September 08, 2025
by
lasamuelson
Caitlyn's Work: This week, I spent about 5 to 6 hours developing the base blueprints for the guards, including their patrol points. The guards now have sight and sound perception, and customizable pat...
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Art Team Devlog 1
September 08, 2025
by
GRIMSLEY7452
1
Aaron’s Work: I have added all the assets in the Polygon Dungeon folder, the Monsters folder, the Animals folder, and the Nature pack with bushes and plants. The original dungeon asset pack I added...
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