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Devlog
Date the Prince
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Devlog
Aidan Prehoda Final Devlog
December 16, 2025
by
Aidan Prehoda
Here is it! My final devlog! This project was a great experience, and I want to show off what my process was during the semester. My main contributions in the art team was finding and making the chara...
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Hunter McRight | Final Devlog
December 09, 2025
by
Hunter McRight
For a majority of this project, I was the main UI guy! All the menus you see in game were programmed and done-up by me, w/ all of the art from Jacklynn. I was also in charge of some various misc. thin...
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Riley Seufert - Final Devlog
December 09, 2025
by
Fado Loyahl
Hello hello, I am one of the members of the design team of this very game! I had a great time with this project and hope to work on more much like it. My contributions where: The designer of the Garde...
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Mateo Vargas Final Dev Log
December 09, 2025
by
MateoSlender
I was on the Design team for the development of Date the Prince. We were tasked to lay down the foundation for everything that needed to be done/created during the development process. The design team...
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Logan Westerbeck Final Dev Log
December 09, 2025
by
L0g4n011
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Elian Aguilera Final Dev Log
December 09, 2025
by
Sordove
all of my this semester for the project: For the first couple weeks, the main goal that myself and a few others were given the task of was finding props within the asset packs that we could really use...
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Caitlyn - Final Devlog
December 09, 2025
by
Kalunae
Hello, my name is Caitlyn and I worked on the Guards in Date the Prince! Over the course of the project, I've worked with designers to get their needs met with the AI, and art to meet their needs with...
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Christian Allison Final Devlog
December 09, 2025
by
GRIMSLEY7452
During this project, I was the art team lead, meaning my primary responsibilities were to ensure everyone had work to do, that they were getting that work done, and that the artistic direction of the...
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Hezhen 'Lu' Wang Final Devlog
December 08, 2025
by
LuuWang
Hi there! I’m Lu (Hezhen). I was part of the Art Team, and my main responsibility was designing and building the first-floor castle environments, including the entrance hall, hallway, kitchen, and d...
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Patricio Blasetti Final Devlog
December 08, 2025
by
PatricioBlasetti
Hi! Patricio here! Over the course of this project, I was tasked with different objectives. Big and small ones. During the first few weeks, I was tasked with ensuring that some of the assets had the c...
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Elijah Anderson Final Devlog
December 08, 2025
by
The 678
So I was an artist and I was tasked to work on part of the first floor. Specifically the throne room, servant's room, and the ball room. The first thing I had to do was make the block out of my rooms...
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Beck Sanders, Final Devlog Final
December 08, 2025
by
Weirdgiant
Over the course of this project, I was tasked with developing the dungeon map for the third and fourth levels of the game. That started with working with the drawn maps to get the basic size, layout,...
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Bodie Allen Final Devlog
December 07, 2025
by
GlitterGoop
Over the course of the semester, I lead the design team. In addition, I came up with the initial game idea for Date the Prince, and guided its development. The first several weeks were spent organizin...
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Kyra's Final Dev Log
December 06, 2025
by
RosieKitten
My name is Kyra, and I was the art team member in charge of building the garden levels. Riley, the design team member who worked on the garden with me, gave me a rough block out of the castle’s exte...
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Art Team Devlog 12
December 03, 2025
by
GRIMSLEY7452
This is for the week of 11/17 to 11/23 Aaron’s Work: I have gone through the levels and given another assessment for all the levels in the playtesting thread. Except for level one, because of the ex...
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Luke Samuelson Final Devlog
December 03, 2025
by
lasamuelson
Overall, I completed several systems in this project, including the interactable throw system, dialogue system, the majority of VFX, and minor items. Some of my favorite creations were the rats, which...
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Jacklynn Wild - Development Log Final
December 01, 2025
by
Jacklynn Wild
A lot of this project was fun, but there were a few moments where I felt lost and semi-directionless. Thankfully my team and several others could always help me find work in the short-term to keep me...
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Aaron Holladay - Development Log Final
November 29, 2025
by
AaronLH
During the beginning of this project, I was unsure how the process would proceed. It didn’t take long to understand the layout of the teamwork that was required for the course. Once we settled on a...
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Art Team Devlog 11
November 23, 2025
by
GRIMSLEY7452
Aaron’s Work: I was able to give assessments to all levels that took care of issues like levitating items, clipping issues, Niagara particles, misaligned assets, and light complexities. I listed eac...
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Art Team Devlog 10
November 11, 2025
by
GRIMSLEY7452
Aaron’s Work: This video shows the progress made. I have added rats, adjusted assets, added more candles, and adjusted the lighting. I also changed the attenuation on the sounds that I added to all...
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Design Team Devlog 9
November 03, 2025
by
GlitterGoop
Bodie- Since this was design's final pass at the maps, I left most of my time open for assistance in case any designers ran into game breaking issues. Admittedly, this ended up not being needed, the o...
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Art Team Devlog 9
November 03, 2025
by
GRIMSLEY7452
Aaron’s Work: I have assessed the first, second, third, and chapel levels and given feedback on what I saw that needed to be attended to in the levels. I also cleaned up some of the dungeon map, and...
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Design Team Devlog 8
October 27, 2025
by
GlitterGoop
Bodie: I updated a couple older documents to stay up to date and prevent any confusion. I finished the dialogue list and updated older dialogue to fit with current info. I play tested a few of the map...
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Art Team Devlog 8
October 27, 2025
by
GRIMSLEY7452
Aaron’s Work: The Lights needed to be adjusted for the Epic settings. It is all set now. Debris, rocks, buckets, bottles, jars, skulls, etc. have been added to the dungeon. These assets include the...
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Art Team Devlog 7
October 20, 2025
by
GRIMSLEY7452
Game Design 3 Art Team Devlog 7 Aaron’s Work: Overhauled the lights in the dungeon using the light complexity function of Unreal Engine to set the lights to blue and green intensities. Moved lights...
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Design Team Devlog 7
October 20, 2025
by
GlitterGoop
Bodie: I unfortunately did not get a lot done this past week due to personal issues. I did some review work and a bit of support, but not much beyond that. I’ll use this coming week to bounce back a...
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Art Team Devlog 6
October 18, 2025
by
GRIMSLEY7452
Aaron’s Work: I moved everything from Dungeon V2 to Dungeon V4, which included the barrels, candles, torches, and lights. I also made a flicker material for the torches and candles with material ins...
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Design Team Devlog 6
October 15, 2025
by
GlitterGoop
Bodie- This week, like the other designers, I play tested the current state of our levels to see what we still needed to get done in each area to make it feel "complete". I also finished off an audio...
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Art Team Devlog 5
October 06, 2025
by
GRIMSLEY7452
Aaron’s Work: Added Lights, removed the sky lights, and added half the bottles back into the storage room. The sleeping guard is back, and the wine storage is back as well. I also added candles to t...
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Design Team Devlog 5
October 06, 2025
by
GlitterGoop
Bodie- Most time was spent planning out future tasks and events, as well as getting current tasks fully planned and assigned. I got sick for several days, so not as much work was completed by me. Rile...
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Design Team Devlog 4
September 29, 2025
by
GlitterGoop
Bodie- This week I spent a majority of my time again going between other team members, making sure there was proper communication and understanding around the project, and writing a tech document for...
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Coding Team Devlog 4
September 29, 2025
by
lasamuelson
Caitlyn: This week, unfortunately, I couldn't get as much as I'd like done because I didn't have internet and my laptop kept crashing. I could easily implement the logic for sensing whether it's the p...
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Coding Team Devlog 3
September 29, 2025
by
lasamuelson
Caitlyn: This week, I spent a long time (12+ hours) trying to get the alert system as a component after learning about the design of it. I had to update the guard’s information with additional check...
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Art Team Devlog 4
September 29, 2025
by
GRIMSLEY7452
Aaron’s Work: Finished most of the dungeon. Added everything that is required by block out, which includes many assets from the Polygon Fantasy pack and dungeon pack. Waiting on feedback to change t...
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Art Team Devlog 3
September 22, 2025
by
GRIMSLEY7452
Aaron’s Work: Added all necessary animations to the prince and cleaned up some of the folders. I attached the Prince animation to Logan’s BP_PrinceAI as requested. All that is left is to clean up...
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Design Team Devlog 3
September 22, 2025
by
GlitterGoop
Bodie Allen: I spent most of my time going through what the design team has done up to this point. I've made sure that everyone is much more on the same page and will stay on the same page going forwa...
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Design Team Devlog 2
September 15, 2025
by
GlitterGoop
Beck's Work: This week, I build the lower level of the castle. I started with a loose outline of the upper level and blocked out a few rooms, those include a barracks area, a food storage area, and a...
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Coding Team Devlog 2
September 15, 2025
by
lasamuelson
Caitlyn's Work: This week, for over 8 hours, I added each guard’s type and data, the different states they can be in, created children of the base class with the correct data table row and a matchin...
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Art Team Devlog 2
September 15, 2025
by
GRIMSLEY7452
Aaron’s Work: Elian and I worked on getting the animations retargeted. Things went well for the Peasant girl. However, the guard pack gave us some trouble. Elian managed to figure out the issue, whi...
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Design Team Devlog 1
September 08, 2025
by
GlitterGoop
Beck's Work: I created a level map with a basic layout of the castle in Unreal. I also created a first draft of the second level of the game. Basic wall layout of the walls based off of the sketch tha...
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Coding Team Devlog 1
September 08, 2025
by
lasamuelson
Caitlyn's Work: This week, I spent about 5 to 6 hours developing the base blueprints for the guards, including their patrol points. The guards now have sight and sound perception, and customizable pat...
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Art Team Devlog 1
September 08, 2025
by
GRIMSLEY7452
1
Aaron’s Work: I have added all the assets in the Polygon Dungeon folder, the Monsters folder, the Animals folder, and the Nature pack with bushes and plants. The original dungeon asset pack I added...
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