Coding Team Devlog 1
Date the Prince » Devlog
Caitlyn's Work:
This week, I spent about 5 to 6 hours developing the base blueprints for the guards, including their patrol points. The guards now have sight and sound perception, and customizable patrol routes. For the patrol points, there are three different outcomes the guards can do: loop, reverse, or stop. They also remember their last point and will return to it after losing sight of the player. Finally, I created a struct and data table to store the data for different guards. It’s only been set up, though, and no functionality stems from it yet.
Hunter's Work:
- Made a main menu and temporary map to load into to test menus.
- Made a player controller and input/controller data for menus / the main menu level.
- Imported some temp fonts to use for ui.
- Made a pause menu and different settings widgets for audio, video, and controls. The pause menu is buggy but pretty functional; the settings menu isn't functional quite yet, but buttons are all in place.
- Made a loading widget.
Logan's Work:
Luke's Work:
- Created the interactables interface for all item classes
- Created a physics component for throwing objects
- Created a projection for the throw
- Updated the throw projection to charge based on the mouse held
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
More posts
- Aidan Prehoda Final Devlog5 days ago
- Hunter McRight | Final Devlog13 days ago
- Riley Seufert - Final Devlog13 days ago
- Mateo Vargas Final Dev Log13 days ago
- Logan Westerbeck Final Dev Log13 days ago
- Elian Aguilera Final Dev Log13 days ago
- Caitlyn - Final Devlog13 days ago
- Christian Allison Final Devlog13 days ago
- Hezhen 'Lu' Wang Final Devlog13 days ago
- Patricio Blasetti Final Devlog13 days ago

Leave a comment
Log in with itch.io to leave a comment.