Coding Team Devlog 1


Caitlyn's Work: 

This week, I spent about 5 to 6 hours developing the base blueprints for the guards, including their patrol points. The guards now have sight and sound perception, and customizable patrol routes. For the patrol points, there are three different outcomes the guards can do: loop, reverse, or stop. They also remember their last point and will return to it after losing sight of the player. Finally, I created a struct and data table to store the data for different guards. It’s only been set up, though, and no functionality stems from it yet.

Hunter's Work:

  • Made a main menu and temporary map to load into to test menus.
  • Made a player controller and input/controller data for menus / the main menu level.
  • Imported some temp fonts to use for ui.
  • Made a pause menu and different settings widgets for audio, video, and controls. The pause menu is buggy but pretty functional; the settings menu isn't functional quite yet, but buttons are all in place.
  • Made a loading widget.

Logan's Work: 

https://youtu.be/kGsPht5wPYM

Luke's Work: 

  • Created the interactables interface for all item classes
  • Created a physics component for throwing objects
  • Created a projection for the throw 
  • Updated the throw projection to charge based on the mouse held

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