Coding Team Devlog 2
Date the Prince » Devlog
Caitlyn's Work:
This week, for over 8 hours, I added each guard’s type and data, the different states they can be in, created children of the base class with the correct data table row and a matching mesh, added logic to sense the prince, and reworked the behavior tree to work with all these changes. There’s still a lot of testing required to check if the behavior works appropriately, but overall, all established enemies are somewhat in the game with data and potential.
Hunter's Work:
- Esc to pull up the pause menu now works.
- All settings widgets link to each other, and work with both pause and the main menu.
- Video setting functionality is in; waiting on other stuff for audio and controls.
- Loading: Fade to black from the main menu, circular fade into level.
- Fixed a bunch of weird stuff with the menus (back buttons, esc for back handler, menu scaling, menu overlapping)
Logan's Work:
https://youtu.be/kkB_jwJmfX8
Luke's Work:
- Created an animation blueprint for the player
- Included states for holding heavy objects
- Created a crouching function
- Included crouching functionality into the anim blueprints
Date the Prince
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