Design Team Devlog 2
Beck's Work: This week, I build the lower level of the castle. I started with a loose outline of the upper level and blocked out a few rooms, those include a barracks area, a food storage area, and a dungeon with guards' area
William's Work: Created an example map of the first level garden, with guard patrol routes and item placements. Created a document breaking the map down section by section. Spoke with others online to discuss the progress and direction of the project.
Bodie's Work: Wrote out room descriptions for the art team. Communicated with the art team to keep things going. Truthfully didn't do quite as much as I'd have liked to do, will bounce back this coming week refocused.
Patricio's Work: This week we met on a call to discuss questions and assign work. In my case, I had to create a VFX checklist with Boddie for the art group. We brainstormed and developed a list of possible VFX effects that could be included in the levels. I found this VFX page that I think might work for some of the effects we're trying to create. Water effects would work well for the dungeon and the outdoor fountain.
Mateo's Work: Control mapping for the game.
Riley's Work: Advancing blockout, conversations between art team and design team, reworking and readapting concept maps
Purple's Work: Started working on Dialogue options, and worked on finding out when Dialogue would be used. Such as if a Guard would say anything when wandering, or if it would only be when on alert or searching.
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
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