Design Team Devlog 3
Bodie Allen: I spent most of my time going through what the design team has done up to this point. I've made sure that everyone is much more on the same page and will stay on the same page going forward. I've worked to keep design on track, though I need to hunker down a bit more on that. I've spent some time speaking with many team members about how aspects of the game will function, as well as how to work on them moving forward.
Mateo Vargas: I created the 2nd level and started the block out for the rooms
Patricio Blasetti: I created a chapel sketch on photoshop and a blocking level for the church.
Beck Sanders: This week, I added value to the project by revising the dungeon layout to better fit the direction of the project and prior art and maps.
Riley Seufert: I made a invisible wall Blueprint, used said blueprint to assist in player direction and fix collision for the entry via tree. Additionally, I worked on (but unfortunately did not complete) a basic player guide of each level
Purple: Mainly Dialogue and working on it when I could.
William: Unable to complete work.
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
More posts
- Aidan Prehoda Final Devlog5 days ago
- Hunter McRight | Final Devlog13 days ago
- Riley Seufert - Final Devlog13 days ago
- Mateo Vargas Final Dev Log13 days ago
- Logan Westerbeck Final Dev Log13 days ago
- Elian Aguilera Final Dev Log13 days ago
- Caitlyn - Final Devlog13 days ago
- Christian Allison Final Devlog13 days ago
- Hezhen 'Lu' Wang Final Devlog13 days ago
- Patricio Blasetti Final Devlog13 days ago

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