Coding Team Devlog 4
Caitlyn:
This week, unfortunately, I couldn't get as much as I'd like done because I didn't have internet and my laptop kept crashing. I could easily implement the logic for sensing whether it's the player, the prince, or a guard but didn't add any functionality to it besides printing messages. I mostly tried getting my blueprint to finally work by communicating to other actors in the scene, but I couldn't pinpoint the actual issue and resolve it yet. Then, UE kept crashing and resetting my changes so I figured I could only properly test when the internet is back on my computer. I plan to move my code over to my computer after I get the recent version with the working code, and create testing actors so it doesn't interfere with others. I still spent a good 5 hours or so when I could this week, though.
Hunter:
- All current UI art assets are in the project, and all UI’s have had their buttons and fonts replaced. The only thing that might be added now is menu borders.
- Added controller capability (+ custom navigation so it works with menus too)
- Added in the level selection screen. (still needs proper unlock conditions, but it works)
- Added in a player stats UI to display health and held item (not yet connected)
- Added in a Level Start pop-up and a level fail pop-up. (not set up)
Plans for the next week:
- Item Interactable Pop-up
- Controller Rebinding
- Main Menu Logo Art + BG
- Fix fullscreen scaling issues
- Fix back action issues
- Caught by guard circular fade
- Connect / Set up level select, player stats UI, and level start/fail pop ups correctly
Logan:
Luke:
Debugged some issues with the saving and loading of checkpoint states, and set up additional documentation and workflow pathing.
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
More posts
- Aidan Prehoda Final Devlog5 days ago
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- Mateo Vargas Final Dev Log13 days ago
- Logan Westerbeck Final Dev Log13 days ago
- Elian Aguilera Final Dev Log13 days ago
- Caitlyn - Final Devlog13 days ago
- Christian Allison Final Devlog13 days ago
- Hezhen 'Lu' Wang Final Devlog13 days ago
- Patricio Blasetti Final Devlog13 days ago

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