Design Team Devlog 5
Bodie- Most time was spent planning out future tasks and events, as well as getting current tasks fully planned and assigned. I got sick for several days, so not as much work was completed by me.
Riley- I added more to the level to restrict player movement, adding cover, blocking out moving and stationary hiding spots and updated 2D map of garden
Mateo-finished labeling objects to hide in, added guards and their routes, made top down map
Patricio-
Beck- This week, I was able to get the AI working as well as plotted out where the static and moving hiding spots are supposed to be. I also plotted out where the doors and keys were supposed to be to complete the level.
William-
Purple- Worked on improving and stylizing the Itch page, and finding a suitable font for our game’s page.
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
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