Design Team Devlog 5


Bodie- Most time was spent planning out future tasks and events, as well as getting current tasks fully planned and assigned. I got sick for several days, so not as much work was completed by me.

Riley- I added more to the level to restrict player movement, adding cover, blocking out moving and stationary hiding spots and updated  2D map of garden

Mateo-finished labeling objects to hide in, added guards and their routes, made top down map

Patricio- 

Beck- This week, I was able to get the AI working as well as plotted out where the static and moving hiding spots are supposed to be. I also plotted out where the doors and keys were supposed to be to complete the level.  

William- 

 Purple- Worked on improving and stylizing the Itch page, and finding a suitable font for our game’s page.

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