Design Team Devlog 5
Bodie- Most time was spent planning out future tasks and events, as well as getting current tasks fully planned and assigned. I got sick for several days, so not as much work was completed by me.
Riley- I added more to the level to restrict player movement, adding cover, blocking out moving and stationary hiding spots and updated 2D map of garden
Mateo-finished labeling objects to hide in, added guards and their routes, made top down map
Patricio- This week I worked on balancing the level to make it more difficult. The idea is to add more doors, faster guards at their patrol stops, and even add two more guards to make the level more challenging. I focused on testing the level and the guards' reactions during the way to obtain the key from the prince's fiancée.
Beck- This week, I was able to get the AI working as well as plotted out where the static and moving hiding spots are supposed to be. I also plotted out where the doors and keys were supposed to be to complete the level.
William-
Purple- Worked on improving and stylizing the Itch page, and finding a suitable font for our game’s page.
Get Date the Prince
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
More posts
- Aidan Prehoda Final Devlog5 days ago
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- Caitlyn - Final Devlog12 days ago
- Christian Allison Final Devlog12 days ago
- Hezhen 'Lu' Wang Final Devlog13 days ago
- Patricio Blasetti Final Devlog13 days ago

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