Design Team Devlog 6
Bodie- This week, like the other designers, I play tested the current state of our levels to see what we still needed to get done in each area to make it feel "complete". I also finished off an audio document for sound people to use.
Riley- Not yet informed, but also playtested.
Mateo- I play tested each level. The garden level is very large and their is a bit of confusion with where you should go. The art pass on the levels are very enjoyable. On my level i noticed that with the space being so big, more guards are needed to increase the difficulty or the halls should be narrowed.
Beck- This week, I was tasked with playtesting the existing levels while art was going through their pass.
Patricio- This week I worked on balancing the level to make it more difficult. The idea is to add more doors, faster guards at their patrol stops, and even add two more guards to make the level more challenging. I focused on testing the level and the guards' reactions during the journey to obtain the key from the prince's fiancée.
Purple-This week I worked on fixing up the Itch page, and making it look prettier. I changed the font, added screenshots, and added the fixes Brian wanted me to add.
William- Finished placing original Guards, Patrols, Item Locations, Hiding Spots, and Key/Door Locations. Play-tested First Floor Level.
Date the Prince
Infiltrate the castle, steal your lover, and escape silently
More posts
- Art Team Devlog 58 days ago
- Design Team Devlog 59 days ago
- Design Team Devlog 416 days ago
- Coding Team Devlog 416 days ago
- Coding Team Devlog 316 days ago
- Art Team Devlog 416 days ago
- Art Team Devlog 323 days ago
- Design Team Devlog 323 days ago
- Design Team Devlog 230 days ago
Leave a comment
Log in with itch.io to leave a comment.