Vincent Lee - Sound Design/UI Artist
Wroughted Iron » Devlog
Role:
- I am the main sound designer for the project. I also was a secondary UI artist.
Process:
- SFX was produced by a combination of stock and custom-recorded noises. All were mixed and modified using both Audacity and Pro-Tools. The sounds were then formatted as .wav files, and then implemented into the Unreal Engine, with the help of Cayne Zacharias.
Audio Work:
- (16) Weapon Type Sounds
- (9) Player Injury Sounds
- (6) Custom Player Footsteps
- Shield SFX
- Dash SFX
- Main Menu SFX
- Enemy Cannon Head SFX
- Enemy SpiderBot SFX
- Enemy Beetle Bot SFX
- Enemy Hover Drone / Fly Bot SFX
- Juggernaut SFX
- Dialogue Mixing
- Door SFX
- Main Menu Music
- Combat Music
UI Work:
- Main Menu Screen
- (3) Health Bars
- (7) Crosshairs
- (3) Shield Icons
- Dash Icon
Learning Process:
- During my SFX process, I learned how much referencing I had to go through. When given a task, I would look up examples of what sound I was looking for, watch a video of the sound and listen carefully several times, try to decipher how that sound was made, and then finally start collecting and recording sounds to mix.
I would turn to other games for inspiration, such as Halo for the Shield, Bioshock for the Machines, and Fallout for the Guns. I have come to appreciate the hard work it takes to make great SFX for any type of media, as finding and making the right sounds was a pain without references to help me.
Surprise:
- I am honestly shocked at how much time I needed to spend watching and listening to other video games. I spent hours listening to various games SFX to figure out the right fit for our project, and then actually make it myself. I had to pay careful attention to details in a sound, to understand and reverse engineer their process.
Achievement:
- I am proud of successfully delivering as much audio as I could for the project. This project has shown me that I am a competent sound designer, capable of working with a large team. It has given me a great learning experience, to improve upon in the future.
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More posts
- Isaac Tiguila - Writer and Sound Engineer13 hours ago
- Gavin Steier - Programmer17 hours ago
- Justice Murray - VFX Artist and Programmer1 day ago
- Pedro Dominguez - Programmer1 day ago
- Kelsey Loving - Enviormental Art2 days ago
- Diego Marrufo - Concept Artist2 days ago
- Ralph Young - Wroughted Iron: Weapons Devlog2 days ago
- Guadalupe Hernandez - Dialogue System2 days ago
- Ashton Gingerich - Rigging and Animation2 days ago
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