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Wroughted Iron
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Devlog
Isaac Tiguila - Writer and Sound Engineer
December 13, 2024
by
penguinpablo17
What did I learn? Working on this project illuminated me to many of the trials and tribulations of working on a game in a crunch setting. The stress involved was harsh but manageable. I have learned t...
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Gavin Steier - Programmer
December 13, 2024
by
GavinGameDesign
I learned quite a lot while working on this project. I think the biggest thing I learned was the process of making a game while working with a large group. I learned plenty of communication skills tha...
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Justice Murray - VFX Artist and Programmer
December 12, 2024
by
JusticiarJustice
1. What I Learned The biggest thing I learned was the importance of leaders during a project to keep us on track to make the best thing we can create. There were a lot of instances of people working o...
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Pedro Dominguez - Programmer
December 12, 2024
by
OutRaccoon
What did I learn? For this project I was a part of the programming team and worked on the skills the player would acquire while playing the game. One big thing I learn during this project was how the...
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Kelsey Loving - Enviormental Art
December 12, 2024
by
Kelsey Loving
What did you learn during this project? I learned a lot about collaborating effectively within a team. The experience helped me develop stronger communication skills and an understanding of how to wor...
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Diego Marrufo - Concept Artist
December 12, 2024
by
Dimana239
-Work For this project, I was part of the art team, specifically as a concept artist. While most of my designs were not utilized, two enemy designs the BeetleBot and the SpiderBot were successfully im...
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Ralph Young - Wroughted Iron: Weapons Devlog
December 12, 2024
by
ValkyrieWolf
Contributions to the project: I contributed to the weapons in Wroughted Iron. I wanted that to be my main focus because I wanna go into more combat based learning and just loved the idea of a First Pe...
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Guadalupe Hernandez - Dialogue System
December 12, 2024
by
Godfright
My role in Wroughted Iron : Typing away... : I was responsible for implementing a dialogue system into the game. While working on Wroughted Iron , I gained new skills in Unreal Engine, along with some...
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Ashton Gingerich - Rigging and Animation
December 11, 2024
by
Icychopstix
Post-Mortem This was my first experience attempting to work on a full game that would be officially released, as well as my first experience truly working with such a large team. While I have worked o...
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Skyler Brady - Programmer
December 11, 2024
by
skylerbrady48
What did I learn during this project? While learning Unreal Engine, I learned many things necessary to make a game. During this project, I learned many new technical skills. splines (though I didn't e...
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Cayne Zacharias - Audio System Design/QA
December 11, 2024
by
Cayne Zacharias
What I learned. Communication. No amount of pre-planning can compensate for poor communication. This project emphasized that effective communication is the cornerstone of teamwork, especially in a lar...
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Vincent Lee - Sound Design/UI Artist
December 11, 2024
by
Andybonkerson
Role: I am the main sound designer for the project. I also was a secondary UI artist. Process: SFX was produced by a combination of stock and custom-recorded noises. All were mixed and modified using...
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Jamie Kilian - Narrative Writing
December 11, 2024
by
Zenith
Contributions to the project: Wrote and edited minor parts of the main script Assisted with communications between the narrative team and other teams Wrote descriptions for the Shield-bot enemy and th...
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James Riggs - Models and Textures
December 10, 2024
by
CubicHedgehog
2
Work: In our Game Design 3 project, I worked on doing textures and models. I wanted to make semi-futuristic stuff and sort of worn-torn textures. Technical: In this, I created the models for the Spide...
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Nancy Alvarez - 3D Modeler
December 10, 2024
by
1NancyAlvarez1
What I did: I was tasked with modeling and UVing. At the beginning of this project (late Oct./early Nov.), I made the smokestack, robot arm, metal frame, wall monitor, generator, and 5 conveyor belts...
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Mady Winters - Narrative Designer
December 10, 2024
by
Mady Winters
2
Post Mortem Contributions: Wrote a majority of the script with valuable input from the narrative team along the way. Wrote the description of Wroughted Iron. Wrote the beginning and middle segment of...
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Peter Kaufman - Narrative and Level Design
December 09, 2024
by
Peter Kaufman
Within the past five months, a group of over 20 colleagues and I at Shocker Studios undertook the ambitious task of creating a game from scratch as a collaborative project. This experience was both hi...
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Alicia Hartley- Artist
December 09, 2024
by
Alicia Hartley
What did you learn during this project? I learned a lot more about working as a team to communicate with the other groups. It was a little difficult to communicate with the other groups that were work...
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Saeed Sabke's Dev Log
December 08, 2024
by
Saeed Sabke
#WSU
Note: Before I started this log, I had programmed a jetpack pickup that lets the player glide for as long as the player has mana, with two different variants of air distance, and a small and simple le...
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Sam Hein - Programmer
December 08, 2024
by
Sam Hein
1
What I Learned? The idealism behind working from home but also meeting up in person: With the day in age we live in, working from home is almost becoming a norm in some workplaces. I think it has many...
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Ethan Hall-Programer- Base AI
December 08, 2024
by
wsck1234
Tasks : -I was working on making a base of AI shooting, that allowed you to change the damage, speed, perception, making health bars, spawners that were able to change the waves and enemy amount per i...
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Alyssa Raetzel - Narrative Designer/Writer
December 08, 2024
by
araetzel
Contributions to the Project: Wrote description for the Missile skill Designed the Ending section of the game's story beats Added various character quips based on the player being in-combat, when enem...
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Jacob Jones - Programmer
December 08, 2024
by
yosheDev
1
Post-Mortem + What I Did What did I learn during this project? During my 1.5 years of Unreal experience, I have learned the majority of things necessary to make a game. During this project I didn't le...
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Anna Brodine - Environmental Artist
December 08, 2024
by
annabrodine
1
Post Mortem The Shocker Studios project 'Wroughted Iron' was made with the intention of giving the Game Design 3 students the opportunity to learn what happens behind the scenes of games, and how to p...
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AIan Garcia - Non-Humanoid AI
December 06, 2024
by
AlanDiGarcia
Work Overall Work: In this Game Design 3 Project, I chose to work on AI. I wanted to create elaborate AI inspired by the AI within DOOM and other games of the similar genre. Technical: For FlyBot, Bug...
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