Skyler Brady - Programmer


What did I learn during this project?

While learning Unreal Engine, I learned many things necessary to make a game. During this project, I learned many new technical skills. 

splines (though I didn't end up keeping them)

physics constraints

among others

What was the most surprising part of this project?

The biggest thing that surprised me was how much overlap there is when multiple people are working on the same aspect of the project, how you can massively mess things up, and how you can lose loads of progress.


What do I consider my greatest achievement during this project to be?

what I consider to be my greatest achievement would be creating a skill/ability that we ended up using in the final game. this surprised me because I thought that compared to some other skills/abilities it was too simple and not unique enough to be added. 

I was also happy with how quickly I figured out how to create a scattershot ability that is scaleable and works very well. it only took me a couple of hours to get it set 

What I Did:

scattershot ability 

conveyor belts

main menu template

swinging door 

level transition

probably some other things that I'm forgetting   

Get Wroughted Iron

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