Skyler Brady - Programmer
What did I learn during this project?
While learning Unreal Engine, I learned many things necessary to make a game. During this project, I learned many new technical skills.
splines (though I didn't end up keeping them)
physics constraints
among others
What was the most surprising part of this project?
The biggest thing that surprised me was how much overlap there is when multiple people are working on the same aspect of the project, how you can massively mess things up, and how you can lose loads of progress.
What do I consider my greatest achievement during this project to be?
what I consider to be my greatest achievement would be creating a skill/ability that we ended up using in the final game. this surprised me because I thought that compared to some other skills/abilities it was too simple and not unique enough to be added.
I was also happy with how quickly I figured out how to create a scattershot ability that is scaleable and works very well. it only took me a couple of hours to get it set
What I Did:
scattershot ability
conveyor belts
main menu template
swinging door
level transition
probably some other things that I'm forgetting
Get Wroughted Iron
Wroughted Iron
Time to spill some oil!
More posts
- Luke Vreeland - 3d Modeler Level DesignDec 14, 2024
- Isaac Tiguila - Head Writer and Sound EngineerDec 13, 2024
- Gavin Steier - ProgrammerDec 13, 2024
- Justice Murray - VFX Artist and ProgrammerDec 12, 2024
- Pedro Dominguez - ProgrammerDec 12, 2024
- Kelsey Loving - Enviormental ArtDec 12, 2024
- Diego Marrufo - Concept ArtistDec 12, 2024
- Ralph Young - Wroughted Iron: Weapons DevlogDec 12, 2024
- Guadalupe Hernandez - Dialogue SystemDec 12, 2024
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