Art Team Devlog - Sprint 1, Week 1
Parasite Zero » Devlog





This devlog serves as a record of the art team's focus for Sprint 1, Sept. 1st-8th. During this sprint the art team was working on creating custom 3D models, migrating assets, and testing set dressing.
For a full breakdown of individual responsibilities, deadlines, and references can be found down below:
Parker
- Document Creation (Complete)
- Asset List
- Sprint Doc
- Migrating Assets (Complete)
- Sci-fi Space/City
- Haunted Mansion Enemy
- Creating Folder for artist
- Rigging/Animating Echo-lure (No longer needed)
- Possible Sprint 2 depending on speed of model creation
Callum
- Asset Creation
- Echo-Lure (Tues.)
- Creature Materials
- Set Dressing Greybox Test
Annastachia
- Ui assets
- Health icon
- Mutation Icon
- Possible grappling icon
- Echo Lure Icon
Aalani
- Model Sword Asset (Tues)
- Mixamo Animations (?)
Kylar
- Recreate Grappling Hook Model
- Model Bone Shotgun
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
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- Sound Devlog - Sprint 2, Week 18 days ago
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