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Parasite Zero
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Devlog
Postmortem - Programming - Owen Corey
December 10, 2025
by
Yankeeplug56
Howdy! My name's Owen Corey and I was a programmer on this project. My main contributions were to the player manager and interaction interface, though I did help out a bit with the save system, partic...
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Artist Postmortem - Callum Roberts
December 09, 2025
by
calciumrobber
After 16 weeks, the game is officially over. Done? Not so much but it’s technically over. My name is Callum Roberts and I was on the art team, tasked with modeling custom environment props and set-d...
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Postmortem - Programming - Alex Dempsey
December 09, 2025
by
Scrufflez
Responsibilities: During the project, Parasite Zero, my responsibilities were to implement the game mechanics of the designers. For me this meant I would focus on the players mutation mechanics. In th...
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Cole Tourney - Designer / Producer Postmortem
December 09, 2025
by
Cole Tourney
Hey there! My name is Cole Tourney and I acted as both a designer and secondary producer on Parasite Zero! Design Work As a designer, my role was enemy placement and movement. The image was the origin...
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Art Team Devlog (Aalani S) Postmortem
December 09, 2025
by
Ali Bun
#art blog, #postmortem
The game is finally done! Whoo! The past several months have been a lot of work and learning, so many other things in between, but everyone came together at the end and it was really nice to make some...
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Emmanuel Frias - Designer Postmortem
December 09, 2025
by
emfri21
This is Emmanuel Frias. I worked as one of the designers for this project. For the first few weeks, I initially started as the Art Designer. I made a board with several references as to how I wanted c...
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Postmortem: Annastachia Brown – Artist and Producer #1
December 09, 2025
by
Annastachia Brown
Hi, I am Annastachia Brown. For this game I was the first producer and an artist. As an artist I focused on creating 2D assets for UI and the itch page and set dressing my area of the first level. As...
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Artist Postmortem - Kylar
December 09, 2025
by
Kylar
Hey, my name is Kylar and for this project I was apart of the Art team. I was tasked with modeling and set dressing. For the first quarter of the semester I worked on creating a Bone Shotgun and Grapp...
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Postmortem: Level Design
December 09, 2025
by
Jaedon Wallace
#Design, #Art, #Level design
greetings, this is Jaedon Wallace For this project I was in charge of level design. I Also helped with player leading, enemy design, Level backgrounds, and created some materials. Level Design: Main L...
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Sound Lead Postmortem - Vincent Ridpath
December 09, 2025
by
Vincent Jay
My Responsibilities: I was the Sound Lead, which meant I was in charge directing and implementing sound for the entire game. My work on this project consisted of conceptualizing and organizing a list...
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Postmortem - Programming Lead - Dameron Cook
December 08, 2025
by
Dameron Cook
My Responsibilities: For Parasite Zero, I took on two primary responsibilities. I was both the programming lead, and a programmer myself. Though I was wearing two hats, I found it fairly easy to swap...
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Artist Lead Postmortem - Parker Chester
December 08, 2025
by
Nivos
Parasite Zero was created over 16 weeks at WSU with a large group of students who were split into three teams: Design, Coding, and Art. I served as both an artist and the Art Lead, wherein I helped gu...
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Thomas Jackson - Programmer Postmortem
December 07, 2025
by
TJack-Coding
Puzzles To offer a more varied gameplay experience, we decided to include puzzles into the game. I created an interactable tablet that brings the player into a 2d minigame where they have to connect t...
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Design Team Sprint 6 Week 2:
November 26, 2025
by
Aden (Axio)
Aden This week, I made significant progress on our game’s lore and world-building document. I spent time refining key narrative elements, clarifying the history of major regions, and expanding on ch...
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Parasite Zero - Programming Check-in 12
November 25, 2025
by
Dameron Cook
Dameron: This week’s update, worked on sounds: Thomas: This week I added world objects including the mutation cores into the level save state. I also implemented the niagara system the art team made...
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Art Team Devlog - Sprint 6, Week 2
November 25, 2025
by
Nivos
The art team has officially completed the art pass for Parasite Zero. We are now primarily working on small bug fixes relevant to the art side of things and conducting playtesting. Parker Small art ad...
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Sound Devlog - Sprint 6, Week 2
November 24, 2025
by
Vincent Jay
This week I have been doing a lot of organizing for the sound effects in the project. Working with the programming team, we decided that it would be easiest if I set up all the sound cues in the game...
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Design Team Sprint 6 Week 1
November 18, 2025
by
Aden (Axio)
Aden I’ve spent this week diving headfirst into worldbuilding for the game, and it all started with a simple goal: figure out why the derelict station even exists. That led me to create a full lore...
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Parasite Zero Playthrough 1
November 18, 2025
by
Aden (Axio)
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Parasite Zero - Programming Check-in 11
November 18, 2025
by
Dameron Cook
Dameron: This weeks update: Thomas: This week I added a fillable bar to the Zub companion that displays how much health it has available to donate to the player character. I also had to fix the A.I. o...
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Art Team Devlog - Sprint 6, Week 1
November 17, 2025
by
Nivos
The art team has officially completed the art pass for Parasite Zero. We are now primarily working on small bug fixes relevant to the art side of things and conducting playtesting. Parker Created VFX...
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Design Team Sprint 5 Week 2
November 11, 2025
by
Aden (Axio)
Aden This week I conducted a focused playtest of the first floor area to evaluate gameplay flow, collision accuracy, and interaction reliability. The session went smoothly overall, I didn’t encounte...
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Parasite Zero - Programming Check-in 10
November 11, 2025
by
Dameron Cook
Dameron: Weekly update: Thomas: This week I hooked up the save system to the main menu, so that it can actually load you from a previous game. If no previous save slot exists, I added some script that...
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Sound Devlog - Sprint 5, Week 2
November 11, 2025
by
Vincent Jay
This week I started implementing sounds from the music composition class into the project. I began with footsteps, and I did some work to make it so that footstep sounds can be different per-material...
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Art Team Devlog - Sprint 5, Week 2
November 09, 2025
by
Nivos
The art team has completed the art pass of the Boss level of Parasite Zero. We will do a quick lighting pass and then go back and forth between the main and boss level to do a VFX pass, as well as fix...
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Design Team Sprint 5 Week 1:
November 04, 2025
by
Aden (Axio)
Overview This week, the entire teams focus was on improving gameplay flow by finding major bugs affecting progression, aiming to refine the level layout, sound and UI functionality, and addressing cor...
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Parasite Zero - Programming Check-in 9
November 04, 2025
by
Dameron Cook
Dameron: Weekly update: Thomas: For this week’s work I implemented icons for the blade and gun abilities into the UI, along with the code to make them unlock at the correct times and save their stat...
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Sound Devlog - Sprint 5, Week 1
November 04, 2025
by
Vincent Jay
This week I went over SFX and music direction with a student from the music class. I was able to clarify things about the game with them and give some notes I had about sounds they are creating. I als...
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Art Team Devlog - Sprint 5, Week 1
November 04, 2025
by
Nivos
The art team has completed the art pass of the main level of Parasite Zero. We are now working on the set dressing pass of the boss arena! Once we are finished with this, we will do a quick lighting p...
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Art Team Devlog - Sprint 4, Week 2
October 28, 2025
by
Nivos
We are completing the final round of set dressing for the primary level that the player will explore. In the future, we may make some minor adjustments as we playtest and resolve any issues. Below are...
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Parasite Zero - Programming Check-in 8
October 28, 2025
by
Dameron Cook
Dameron: Update for the week: Thomas: This week I fixed collision issues with some of the doors and interactable props. I also made variations on the pipe minigame to use in the final level, along wit...
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Design Team Sprint 4 Week 2
October 28, 2025
by
Aden (Axio)
Aden This week, I focused on improving the overall gameplay experience by adding invisible kill floors around the map to prevent players from falling out of bounds or getting stuck in unintended areas...
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Sound Devlog - Sprint 4, Week 2
October 28, 2025
by
Vincent Jay
This week we recorded all the dialogue in the game! I spent time in the recording studio with many on the team who offered to do voices for the game. I spent a lot of time cutting up and cleaning up t...
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Parasite Zero - Programming Check-in 7
October 21, 2025
by
Dameron Cook
Dameron: Update for the week: Thomas: This week I made IK retargeting assets for enemy types Owen: Added mutation cost to tools. Updated and reorganized save system, can’t seem to find the issue wit...
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Sound Devlog - Sprint 4, Week 1
October 21, 2025
by
Vincent Jay
I spent more time working on the dialogue system & ambience system this week. I'm preparing to record a lot of dialogue and get it into the game this week. Ambience and music will become muffled when...
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Design Team Sprint 4 Week 1
October 21, 2025
by
Aden (Axio)
Aden This week’s focus was all about bringing the world of our game to life through sound and systems. I spent a good chunk of time coordinating studio session time for voice acting, getting the cas...
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Art Team Devlog - Sprint 4, Week 1
October 21, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, from September 29th to October 6th. The team is working on separate pieces to bring it all together to create a good-looking game!...
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Parasite Zero - Programming Check-in 6
October 16, 2025
by
Dameron Cook
Dameron: This week I worked on an EVIL Zub enemy among other things: https://youtu.be/swNRx5Cq5-w Thomas: I used this week to begin working with the save system and implementing meshes and additional...
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Art Team Devlog - Sprint 3, Week 2
October 16, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, from September 29th to October 6th. The team is working on separate pieces to bring it all together to create a good-looking game!...
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Design Team Sprint 3 Week 2
October 16, 2025
by
Aden (Axio)
Aden This sprint was all about tightening the game’s tone and feel through heavy playtesting and narrative refinement. Most of my time went into writing reactive dialogue for the AI/narrator voice e...
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Sound Devlog - Sprint 3, Week 2
October 16, 2025
by
Vincent Jay
This week I added temp. music into the game that builds more when the player enters a "Combat Zone" (used to designate areas populated by many enemies), which is the same volume that I made previously...
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Parasite Zero - Programming Check-in 5
October 07, 2025
by
Dameron Cook
Dameron: This week I made enemies a bit more fair for the player to interact with. So I gave the player a little bit of wiggle room before they actually would go off and attack the player: Thomas: Thi...
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Sound Devlog - Sprint 3, Week 1
October 07, 2025
by
Vincent Jay
This week I continued working on the dialogue system that I created last week. I spent time planning and beginning implementation of dialogues that are triggered by gameplay events such as losing heal...
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Art Team Devlog - Sprint 3, Week 1
October 07, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, from September 29th to October 6th. The team is working on separate pieces to bring it all together to create a good-looking game!...
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Design Team Sprint 3 Week 1
October 07, 2025
by
Aden (Axio)
Aden This week’s development was focused on extensive playtesting to identify the core tasks needed for the second half of the game’s production. Through testing, I pinpointed several key systems...
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Parasite Zero - Programming Check-in 4
September 30, 2025
by
Dameron Cook
Dameron: This week, I polished up the enemies. I specifically focused on what the designers needed from the enemies to make sure that their blockout was completable: Thomas: This week I added an optio...
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Producer Devlog Sprint#2-2
September 30, 2025
by
Annastachia Brown
This half of the sprint I did some more updating of our board/backlog and some playtesting. I updated sections of the backlogs based off of feedback that came from both my play testing and others play...
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Sound Devlog - Sprint 2, Week 2
September 29, 2025
by
Vincent Jay
This week I spent some time implementing the dialogue system that was planned last week. The attached video shows its functionality, though it uses placeholder sounds since we do not have voice acted...
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Art Team Devlog - Sprint 2, Week 2
September 29, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 22nd-29th. The team is working on separate pieces with the goal of bringing it all together to create a good looking game! Be...
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Design Team Sprint 2 Week 1
September 23, 2025
by
Aden (Axio)
Aden I have been focused on the game’s enemy design and storytelling. They will be handling the creation of specific enemies, including how they function and attack, making sure each one feels disti...
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Parasite Zero - Programming Check-in 3
September 23, 2025
by
Dameron Cook
Dameron: This week, I fleshed out enemy implementation. I added both attacks and killing functionality for the enemies: https://youtu.be/43KMchy8K0I Thomas: Confirmation widget that displays the amoun...
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Producer Devlog Sprint #2-1
September 23, 2025
by
Annastachia Brown
This week I learned that not that much of our team is using the GitHub Kanban. Now instead of updating a Kanban board on GitHub organization is going to be done through a google sheet. There are multi...
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Sound Devlog - Sprint 2, Week 1
September 23, 2025
by
Vincent Jay
This week I started planning for implementation of dialogue sequences, as discussed with design team. I spent some time writing to the professors of the Voice Acting class and the Composition for Game...
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Art Team Devlog - Sprint 2, Week 1
September 23, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 15th-22nd. The team is working on separate pieces with the goal of bringing it all together to create a good looking game! Be...
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Parasite Zero - Programming Check-in 2
September 16, 2025
by
Dameron Cook
Dameron: I worked on enemies and Zub this week: Thomas: I made a power flow minigame where the player has to rotate tiles to create a path from one end of the screen to another. The art team delivered...
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Producer Devlog Sprint #1-2
September 16, 2025
by
Annastachia Brown
Much hasn't changed in my actions of producer (github kanban updating, checking in on the teams). I have changed from taking notes on sticky notes when I ask everyone what they are doing to taking not...
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Sound Devlog - Sprint 1, Week 2
September 16, 2025
by
Vincent Jay
This week, I was focused on creating more sounds as well as setting up ambience to work in-engine. I created one-shots for the grappling hook, footsteps of different sizes, and an opening door. I also...
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Art Team Devlog - Sprint 1, Week 2
September 16, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 1st-8th. The team is working on separate pieces with the goal of bringing it all together to create a good looking game! Belo...
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Design Team Sprint 1 Week 2
September 16, 2025
by
Aden (Axio)
Aden This sprint I was in charge of several smaller tasks such as planning how the player gets access to new mutations, how progressing through levels works, planning the control scheme for both keybo...
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Design Team Sprint 1 Week 1
September 16, 2025
by
Shocker Studios
Design Team Sprint 1 Week 1: Aden: This week I started laying the groundwork for some of the core design elements. I sketched out some early ideas for the control scheme (keyboard & mouse vs. controll...
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Parasite Zero - Programming Check-in 1
September 09, 2025
by
Dameron Cook
Hello, for our first check-in on Parasite Zero, each member of our programming team worked on a separate aspect of the game that will culminate together to make a whole. Each of us wrote up a little d...
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Producer Devlog #1
September 09, 2025
by
Annastachia Brown
For the first half of this sprint my job as producer was to update the GitHub Kanban board and checking on everyone’s progress. The Kanban board was updated but since there are a lot of tasks I have...
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Art Team Devlog - Sprint 1, Week 1
September 08, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 1st-8th. During this sprint the art team was working on creating custom 3D models, migrating assets, and testing set dressing...
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Sound Devlog - Sprint 1, Week 1
September 08, 2025
by
Vincent Jay
For the time, I have been working independently as the sole sound designer for Parasite Zero. In the first sprint, I focused on developing a document to keep track of sounds that need to be implemente...
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