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Parasite Zero
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Devlog
Producer Devlog Sprint#2-2
September 30, 2025
by
Annastachia Brown
This half of the sprint I did some more updating of our board/backlog and some playtesting. I updated sections of the backlogs based off of feedback that came from both my play testing and others play...
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Sound Devlog - Sprint 2, Week 2
September 29, 2025
by
Vincent Jay
This week I spent some time implementing the dialogue system that was planned last week. The attached video shows its functionality, though it uses placeholder sounds since we do not have voice acted...
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Art Team Devlog - Sprint 2, Week 2
September 29, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 22nd-29th. The team is working on separate pieces with the goal of bringing it all together to create a good looking game! Be...
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Design Team Sprint 2 Week 1
September 23, 2025
by
Aden (Axio)
Aden I have been focused on the game’s enemy design and storytelling. They will be handling the creation of specific enemies, including how they function and attack, making sure each one feels disti...
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Parasite Zero - Programming Check-in 3
September 23, 2025
by
Dameron Cook
Dameron: This week, I fleshed out enemy implementation. I added both attacks and killing functionality for the enemies: https://youtu.be/43KMchy8K0I Thomas: Confirmation widget that displays the amoun...
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Producer Devlog Sprint #2-1
September 23, 2025
by
Annastachia Brown
This week I learned that not that much of our team is using the GitHub Kanban. Now instead of updating a Kanban board on GitHub organization is going to be done through a google sheet. There are multi...
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Sound Devlog - Sprint 2, Week 1
September 23, 2025
by
Vincent Jay
This week I started planning for implementation of dialogue sequences, as discussed with design team. I spent some time writing to the professors of the Voice Acting class and the Composition for Game...
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Art Team Devlog - Sprint 2, Week 1
September 23, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 15th-22nd. The team is working on separate pieces with the goal of bringing it all together to create a good looking game! Be...
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Parasite Zero - Programming Check-in 2
September 16, 2025
by
Dameron Cook
Dameron: I worked on enemies and Zub this week: Thomas: I made a power flow minigame where the player has to rotate tiles to create a path from one end of the screen to another. The art team delivered...
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Producer Devlog Sprint #1-2
September 16, 2025
by
Annastachia Brown
Much hasn't changed in my actions of producer (github kanban updating, checking in on the teams). I have changed from taking notes on sticky notes when I ask everyone what they are doing to taking not...
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Sound Devlog - Sprint 1, Week 2
September 16, 2025
by
Vincent Jay
This week, I was focused on creating more sounds as well as setting up ambience to work in-engine. I created one-shots for the grappling hook, footsteps of different sizes, and an opening door. I also...
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Art Team Devlog - Sprint 1, Week 2
September 16, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 1st-8th. The team is working on separate pieces with the goal of bringing it all together to create a good looking game! Belo...
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Design Team Sprint 1 Week 2
September 16, 2025
by
Aden (Axio)
Aden This sprint I was in charge of several smaller tasks such as planning how the player gets access to new mutations, how progressing through levels works, planning the control scheme for both keybo...
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Design Team Sprint 1 Week 1
September 16, 2025
by
Shocker Studios
Design Team Sprint 1 Week 1: Aden: This week I started laying the groundwork for some of the core design elements. I sketched out some early ideas for the control scheme (keyboard & mouse vs. controll...
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Parasite Zero - Programming Check-in 1
September 09, 2025
by
Dameron Cook
Hello, for our first check-in on Parasite Zero, each member of our programming team worked on a separate aspect of the game that will culminate together to make a whole. Each of us wrote up a little d...
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Producer Devlog #1
September 09, 2025
by
Annastachia Brown
For the first half of this sprint my job as producer was to update the GitHub Kanban board and checking on everyone’s progress. The Kanban board was updated but since there are a lot of tasks I have...
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Art Team Devlog - Sprint 1, Week 1
September 08, 2025
by
Nivos
This devlog serves as a record of the art team's focus for Sprint 1, Sept. 1st-8th. During this sprint the art team was working on creating custom 3D models, migrating assets, and testing set dressing...
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Sound Devlog - Sprint 1, Week 1
September 08, 2025
by
Vincent Jay
For the time, I have been working independently as the sole sound designer for Parasite Zero. In the first sprint, I focused on developing a document to keep track of sounds that need to be implemente...
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