Art Team Devlog - Sprint 5, Week 2
Parasite Zero » Devlog
The art team has completed the art pass of the Boss level of Parasite Zero. We will do a quick lighting pass and then go back and forth between the main and boss level to do a VFX pass, as well as fixing any set dressing issues found while playtesting.
Parker
- Finalized my zone of the boss arena
- Set Dressing Pass
- Lighting Pass
- Gunk Pass
- Created PPV Low Resolution material to add a retro aesthetic to the game, example images at end of my images




PPVLowRes Examples:



Callum
- Set Dressed elevator leading into the boss arena
- Animated elevator door and flashing light
- Added gunk and nastiness to lead into the main area
- Provided video to showcase these animations and set dressing work
Annastachia
Aalani
Kylar
Parasite Zero
A Project for Fall 2025 Game Design 3
| Status | In development |
| Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
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