Art Team Devlog - Sprint 5, Week 2


The art team has completed the art pass of the Boss level of Parasite Zero.  We will do a quick lighting pass and then go back and forth between the main and boss level to do a VFX pass, as well as fixing any set dressing issues found while playtesting. 



Parker

  • Finalized my zone of the boss arena
    • Set Dressing Pass
    • Lighting Pass
    • Gunk Pass
  • Created PPV Low Resolution material to add a retro aesthetic to the game, example images at end of my images

PPVLowRes Examples:


Callum

  • Set Dressed elevator leading into the boss arena
  • Animated elevator door and flashing light
  • Added gunk and nastiness to lead into the main area
  • Provided video to showcase these animations and set dressing work

Annastachia


Aalani


Kylar

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