Sound Devlog - Sprint 1, Week 1
For the time, I have been working independently as the sole sound designer for Parasite Zero.
In the first sprint, I focused on developing a document to keep track of sounds that need to be implemented in the game, including a list of one-shots, as well as notes for ambience, voice acting, and music. The document also specifies how sounds will be imported into the project and how they should be used.
I also created a sound for the "echo lure" ability in the game.
The next steps I gave myself were to implement the echo lure sound into the project and produce more sounds for different mechanics in-game. Specifically, the grappling hook, footsteps, and ambience, because those will be the easiest implement soon.
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
More posts
- Parasite Zero - Programming Check-in 46 hours ago
- Producer Devlog Sprint#2-217 hours ago
- Sound Devlog - Sprint 2, Week 221 hours ago
- Art Team Devlog - Sprint 2, Week 21 day ago
- Design Team Sprint 2 Week 17 days ago
- Parasite Zero - Programming Check-in 37 days ago
- Producer Devlog Sprint #2-17 days ago
- Sound Devlog - Sprint 2, Week 17 days ago
- Art Team Devlog - Sprint 2, Week 17 days ago
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