Sound Devlog - Sprint 1, Week 2
This week, I was focused on creating more sounds as well as setting up ambience to work in-engine.
I created one-shots for the grappling hook, footsteps of different sizes, and an opening door. I also created 2 minutes of ambience to be looped in the background. I created these sounds with a mix of foley I had recorded for a previous project, sound effect plugins, as well as freely licensed sounds from freesound.org. I layered and modified them to fit the game to the best of my ability. I set up a MetaSound asset which will control ambience and music ultimately. The MetaSound asset will allow us to dynamically change the ambience and music based on game events. I'm looking forward to implementing dynamic music into the game.
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
More posts
- Design Team Sprint 2 Week 12 days ago
- Parasite Zero - Programming Check-in 32 days ago
- Producer Devlog Sprint #2-13 days ago
- Sound Devlog - Sprint 2, Week 13 days ago
- Art Team Devlog - Sprint 2, Week 13 days ago
- Parasite Zero - Programming Check-in 29 days ago
- Producer Devlog Sprint #1-210 days ago
- Art Team Devlog - Sprint 1, Week 210 days ago
- Design Team Sprint 1 Week 210 days ago
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