Sound Devlog - Sprint 2, Week 1


This week I started planning for implementation of dialogue sequences, as discussed with design team. I spent some time writing to the professors of the Voice Acting class and the Composition for Games class, detailing how we could work with their students and what we would be looking for in our game. 

In the screenshots, you can see some ground work that I'm laying for the dialogue system and the dynamic music system. As of right now, we don't have written lines to put into the game yet, but this data table setup will allow us to have spoken dialogue moments in the level where the characters speaking tone can change dynamically based on if the player is in a rest area or a high-enemy zone. My plan is to have 1 data table that contains all the game dialogue information, where different conversations are labelled with a unique letter A-Z, and the numbers that follow are the chronological order of lines in that sequence.

As for the MetaSound asset, I'll need more information from the music class to fully finish it, but right now it can play two tracks that stay in sync with each other, with one having adjustable volume. This lays the ground work for dynamically adjusting music.

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