Parasite Zero - Programming Check-in 3
Parasite Zero » Devlog
Dameron:
This week, I fleshed out enemy implementation. I added both attacks and killing functionality for the enemies: https://youtu.be/43KMchy8K0I
Thomas:
- Confirmation widget that displays the amount of health a biolocked door is going to take from the player.
- Simple win screen and corresponding trigger volume
- Proper pause/resume functionality
- Recharging health pool attached to Zub that the player can use to heal, not yet triggerable
Owen:
- Integrated the Damage Interface.
- Did setup for Unlocks in the Player Manager and HUD
Derek:
- Vibration puzzle (still needs sound attached)
- grapple input
- Player knockback: Function on player player input disabled during knockback input enemy location and force
Alex:
Implemented the code that manages wall climbing and added a new player character to manage the code. This makes it so that we do not need to touch the C++ code in the current player. Cleaned up previous code with other mutations (need to go through and clean up combat mutations and connect climbing character to the player character)
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
More posts
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- Parasite Zero - Programming Check-in 29 days ago
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