Parasite Zero - Programming Check-in 3
Parasite Zero » Devlog
Dameron:
This week, I fleshed out enemy implementation. I added both attacks and killing functionality for the enemies: https://youtu.be/43KMchy8K0I
Thomas:
- Confirmation widget that displays the amount of health a biolocked door is going to take from the player.
- Simple win screen and corresponding trigger volume
- Proper pause/resume functionality
- Recharging health pool attached to Zub that the player can use to heal, not yet triggerable


Owen:
- Integrated the Damage Interface.
- Did setup for Unlocks in the Player Manager and HUD

Derek:
- Vibration puzzle (still needs sound attached)
- grapple input
- Player knockback: Function on player player input disabled during knockback input enemy location and force



Alex:
Implemented the code that manages wall climbing and added a new player character to manage the code. This makes it so that we do not need to touch the C++ code in the current player. Cleaned up previous code with other mutations (need to go through and clean up combat mutations and connect climbing character to the player character)
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Parasite Zero
A Project for Fall 2025 Game Design 3
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