Parasite Zero - Programming Check-in 3


Dameron:

This week, I fleshed out enemy implementation. I added both attacks and killing functionality for the enemies: https://youtu.be/43KMchy8K0I

Thomas:

  • Confirmation widget that displays the amount of health a biolocked door is going to take from the player.
  • Simple win screen and corresponding trigger volume
  • Proper pause/resume functionality
  • Recharging health pool attached to Zub that the player can use to heal, not yet triggerable


Owen:

  • Integrated the Damage Interface.
  • Did setup for Unlocks in the Player Manager and HUD


Derek:

  • Vibration puzzle (still needs sound attached)
  • grapple input
  • Player knockback: Function on player player input disabled during knockback input enemy location and force  




Alex:

Implemented the code that manages wall climbing and added a new player character to manage the code. This makes it so that we do not need to touch the C++ code in the current player. Cleaned up previous code with other mutations (need to go through and clean up combat mutations and connect climbing character to the player character)

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