Sound Devlog - Sprint 4, Week 1
Parasite Zero » Devlog
I spent more time working on the dialogue system & ambience system this week. I'm preparing to record a lot of dialogue and get it into the game this week. Ambience and music will become muffled when the player is on low HP (<25%). Low HP also has a chance to trigger dialogues. I also made it so that the dialogue volumes and triggers I made previously are more presentable for the level designers to use. They'll appear as wireframes in editor and be invisible in game.
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
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