Sound Devlog - Sprint 4, Week 1


I spent more time working on the dialogue system & ambience system this week. I'm preparing to record a lot of dialogue and get it into the game this week. Ambience and music will become muffled when the player is on low HP (<25%). Low HP also has a chance to trigger dialogues. I also made it so that the dialogue volumes and triggers I made previously are more presentable for the level designers to use. They'll appear as wireframes in editor and be invisible in game. 

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