Sound Devlog - Sprint 3, Week 2


This week I added temp. music into the game that builds more when the player enters a "Combat Zone" (used to designate areas populated by many enemies), which is the same volume that I made previously for the dialogue system. I opted to use royalty free music with stems instead of composing something myself to save time. Composers should be able to deliver better-fitting music for us soon. 

When the player is hurt, there is now a chance for the AI Assistant to make a comment on that, though it is not currently voice-acted. The same is true of entering or exiting a designated Combat Zone. 

Important next step is to put these Combat Zone volumes throughout the level. Ideally this will be done by a designer who is very familiar with the different areas in the level.

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