Sound Devlog - Sprint 3, Week 2
This week I added temp. music into the game that builds more when the player enters a "Combat Zone" (used to designate areas populated by many enemies), which is the same volume that I made previously for the dialogue system. I opted to use royalty free music with stems instead of composing something myself to save time. Composers should be able to deliver better-fitting music for us soon.
When the player is hurt, there is now a chance for the AI Assistant to make a comment on that, though it is not currently voice-acted. The same is true of entering or exiting a designated Combat Zone.
Important next step is to put these Combat Zone volumes throughout the level. Ideally this will be done by a designer who is very familiar with the different areas in the level.
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
More posts
- Parasite Zero - Programming Check-in 64 hours ago
- Art Team Devlog - Sprint 3, Week 25 hours ago
- Design Team Sprint 3 Week 216 hours ago
- Parasite Zero - Programming Check-in 59 days ago
- Sound Devlog - Sprint 3, Week 19 days ago
- Art Team Devlog - Sprint 3, Week 19 days ago
- Design Team Sprint 3 Week 19 days ago
- Parasite Zero - Programming Check-in 416 days ago
Leave a comment
Log in with itch.io to leave a comment.