Design Team Sprint 4 Week 2
Aden
This week, I focused on improving the overall gameplay experience by adding invisible kill floors around the map to prevent players from falling out of bounds or getting stuck in unintended areas. I also spent time in our sound studio recording new voicelines and assisting others with their recordings to ensure consistent audio quality and character tone across the game. The majority of my time, however, was dedicated to extensive playtesting, where I focused on refining gameplay flow, identifying bugs, and gathering feedback to guide our next round of improvements.

Jaedon
This week I worked on Level design for the final boss, added a bunch of sounds to the game, fixed the post process material and did a lot of play testing with enemy and sound lures. For the boss room I wanted to make the anchor puzzles small enough for the artists, but also challenging enough for the player. Right now though the player can just run though without the enemies getting a hit on them, we need to make the AI more aggressive. The sounds i added were alot of swoosh attack and gory sounds that we an use to give impact to the players actions. Playtesting from enemy notes, the noise lure range needs to be decreased dramatically so that the player can lure single enemies into execution. Also the sound lure needs to be fixed because if it more than 3m of the ground the enemies just dont hear it or something. I have a bunch of other notes but these are the two biggest ones,
Emmanuel
Mostly did playtesting this past weekend. Also replaced the model and texture for the canister. I need to ask the art team if they have the flower model done.
Get Parasite Zero
Parasite Zero
A Project for Fall 2025 Game Design 3
More posts
- Design Team Sprint 6 Week 112 hours ago
- Parasite Zero Playthrough 118 hours ago
- Parasite Zero - Programming Check-in 1119 hours ago
- Art Team Devlog - Sprint 6, Week 11 day ago
- Design Team Sprint 5 Week 27 days ago
- Parasite Zero - Programming Check-in 107 days ago
- Sound Devlog - Sprint 5, Week 18 days ago
- Art Team Devlog - Sprint 5, Week 29 days ago
- Design Team Sprint 5 Week 1:14 days ago

Leave a comment
Log in with itch.io to leave a comment.