Sound Devlog - Sprint 6, Week 2


This week I have been doing a lot of organizing for the sound effects in the project. Working with the programming team, we decided that it would be easiest if I set up all the sound cues in the game and clearly labelled them in a document that explains when they should be called in the game. Then, programming takes my notes and uses them to implement sound. Once all the sounds are implemented by code team, I'll have to play test and adjust the volume of each sound cue accordingly.

I also set up sound mixing settings so volume for SFX, Dialogue, Music, and Master can be mixed separately by the player.

Files

ParasiteZeroV0_13_1.zip 871 MB
6 days ago

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