Parasite Zero - Programming Check-in 12
Parasite Zero » Devlog
Dameron:
This week’s update, worked on sounds:
Thomas:
This week I added world objects including the mutation cores into the level save state. I also implemented the niagara system the art team made for the destruction of the mutation cores.

Alex:
Have been trying to make camera transition between characters smoother when swapping from climbing character and regular player character. Taking the current player characters cameras transform and applying it to the other characters camera still makes the camera end up being offset.

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Parasite Zero
A Project for Fall 2025 Game Design 3
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