Art Team Devlog - Sprint 3, Week 1
This devlog serves as a record of the art team's focus for Sprint 1, from September 29th to October 6th. The team is working on separate pieces to bring it all together to create a good-looking game! Below are all the individual devlogs from each member of the art team.
For this sprint, Jaedon Wallace from the Design Team was a huge help and stepped in to create the materials and decals to be used on assets/locations where the player can use their grappling hook and wall climb abilities! A huge thanks/shout out for doing that for us!
Parker
- Set Dressing
- Added more props, focusing on walls
- Adjusted the color of the walls
- Replaced blockout offshoots with proper assets (walls, floor, props)
- Added fleshy/organic decals throughout the main barracks
- Decals created by Jaedon Wallace!



Callum
- Yippee more setdressing!
- Fixed some walls
- Added pipes
- Changed wall angle
- Minor material alterations
Annastachia
For this Sprint I finished the UI items so I can start set dressing. I also updated the asset for the vibration matching game to fit into our world instead of white boxes.
- UI Updates
- HUD- grapple icon is different and now instead of being yellow when on something grapple-able it becomes more spread out with more little arrows
- Dialogue now has an art box
- Flow minigame- this need two new assets (start and end) I also made it so when the player is wrong when they hit submit it flashes red and green when they are correct. I also added new versions of the pipes for when the player hovers and clicks the pipe buttons
Another one of my tasks was to make enemy awareness Icons. I made one for not fully aware, the question mark, and the eyes is when they see you. I made the red one first but the vibe was too menacing so I made the black one. Figured the red one would be good if the Big Guy saw you vs the little guys spotting you with the black eye.
Aalani
Set Dressing
- Added more props, catching up to fixing walls and floors - Organizing into proper folders
- Wall climbing area needs lighting (waiting for a pass on that)
Kylar
- Set Dressing
- Finished Set Dressing floors and walls in Power A room, also added props.
- Set Dressing for the Main Power room.
Parasite Zero
A Project for Fall 2025 Game Design 3
Status | In development |
Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
More posts
- Parasite Zero - Programming Check-in 58 hours ago
- Sound Devlog - Sprint 3, Week 118 hours ago
- Design Team Sprint 3 Week 120 hours ago
- Parasite Zero - Programming Check-in 47 days ago
- Producer Devlog Sprint#2-27 days ago
- Sound Devlog - Sprint 2, Week 27 days ago
- Art Team Devlog - Sprint 2, Week 28 days ago
- Design Team Sprint 2 Week 114 days ago
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