Art Team Devlog - Sprint 4, Week 2
Parasite Zero » Devlog
We are completing the final round of set dressing for the primary level that the player will explore. In the future, we may make some minor adjustments as we playtest and resolve any issues. Below are all the individual devlogs from each member of the art team.
Parker
- Set Dressing
- Adding and properly placing Post Process Volumes in various areas throughout the main map level.
- As well as adjusting those volumes to fit the vibe of each area and bring the zone together further.
- Added further directional set dressing to encourage the player to head towards the first puzzle on the right-hand side
Examples of PPV:



Callum
Annastachia
Set Dressing and Creating a UI for when the player does not have enough mutation.






Aalani
Kylar
Set Dressing
- Finished adding and polishing Power A and Main Power Rooms.





Parasite Zero
A Project for Fall 2025 Game Design 3
| Status | In development |
| Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 |
More posts
- Parasite Zero - Programming Check-in 82 hours ago
- Design Team Sprint 4 Week 212 hours ago
- Sound Devlog - Sprint 4, Week 213 hours ago
- Parasite Zero - Programming Check-in 77 days ago
- Sound Devlog - Sprint 4, Week 17 days ago
- Design Team Sprint 4 Week 17 days ago
- Art Team Devlog - Sprint 4, Week 17 days ago
- Parasite Zero - Programming Check-in 612 days ago
Leave a comment
Log in with itch.io to leave a comment.