Art Team Devlog - Sprint 5, Week 1
The art team has completed the art pass of the main level of Parasite Zero.  We are now working on the set dressing pass of the boss arena! Once we are finished with this, we will do a quick lighting pass and then go back and forth between the main and boss level to do a VFX pass—as well as fixing any set dressing issues found while playtesting. 
Below are all the individual devlogs from each member of the art team.
Parker
- Set Dressing boss level
- Adding walls, floors, and structural aspects
 
 






Callum
- Added broken pipes and steam VFX to area
 - Minor light adjustments
 - Added some nastiness to the Echo Lure pick-up area
 - Added Post-Process to Sewer area
 





Annastachia
I added Post Processing into my area and worked on some UI.
UI changes include
- Main menu
 - Pause Menu
 - Scrolling ending credits
 
I also started working on some things for the itch page which I also started implementing some of the art into the menus where they fit.







Aalani
* Finished the lighting in sewer level (barracks are now done)
*Need to finish up the walls and assets for Boss level

Kylar
- Set Dressing for Boss Level
- Worked on Building and Building Interior
 - Added Walls, Floors, and other large assets.
 
 
Parasite Zero
A Project for Fall 2025 Game Design 3
| Status | In development | 
| Authors | Shocker Studios, Aden (Axio), Annastachia Brown, Dameron Cook, Vincent Jay, Nivos, Ali Bun, Kylar, WinterBandit, emfri21 | 
More posts
- Sound Devlog - Sprint 5, Week 17 hours ago
 - Art Team Devlog - Sprint 4, Week 26 days ago
 - Parasite Zero - Programming Check-in 87 days ago
 - Design Team Sprint 4 Week 27 days ago
 - Sound Devlog - Sprint 4, Week 27 days ago
 - Parasite Zero - Programming Check-in 713 days ago
 - Sound Devlog - Sprint 4, Week 114 days ago
 - Design Team Sprint 4 Week 114 days ago
 
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